Poison

dark
Stamina 2
Target A creature you can see
Range 60 ft.
Duration Sustain 3
Overcast
Contest

You inflict the target Poison, causing them to lose a little Health every turn. Target one living creature you can see within range. Make a Spell Contest. If the target fails, they take 2d6 Poison damage and continue to take 1d6 Poison damage at the start of each of the turns. You can Sustain the spell to continue the effect and the target can repeat the test to try and end the effect at the start of each of their turns after taking the damage. If they tie, they take 2d6 Poison damage and the spell ends. On a success, they take 1d6 Poison damage and the effect ends. For each additional Stamina spent, increase the amount of poison damage by 1d6. If you spend additional Stamina on this spell, gain 1 Stress.