Creating a Character
First thing’s first, we’re gonna need to make a character so that we can begin our adventure. Grab yourself a character sheet (you can download them from vol.thegreatdivide.info) and a pencil so that we can dive right in! # Step One: Character’s Story and Concept Before picking out a class, a lineage, spells or abilities, first you must decide what kind of character you’d like to roleplay. Are you looking to be brave and tough? Are you the wisecracking bard? Do you have a secret that would be devastating if anyone learned it? Do you have a fear of spiders? Are you searching for a mysterious figure who burned your village to the ground so you can take your revenge? Or do you just love the thrill of adventure? There are lots of things to think about when constructing your character. Think about your character’s wants, desires, what drives them. Consider creating flaws, phobias or quirks, as most people aren’t perfect, and these traits can help bring your character to life. And remember, pick things that are going to be fun and interesting for you to play. Because of the way building your class works, it’s also a good idea to think about what kind of a role you’d like to take on in the world. Are you the frontline warrior in heavy armor cleaving your enemies apart with a greataxe? Do you hide and stalk your prey before shooting them with your bow at a safe distance? Or maybe you weave arcane energies into fantastical spells to aid or harm. The choices are endless, so having a bit of an idea will help once you get to Step Four. You can also browse the Disciplines here to get inspiration for building your character’s class. If you’re new to all this and don’t know where to start, that’s okay. Check Appendix B on page 104 for ideas on helping to build a background for your character. You can also find suggestions for common character archetypes that may be helpful if you’re feeling lost and want to jump right in without building up your character from scratch. # Step Two: Stats & Dice You get 10 points to spend, you cannot raise a single stat higher than 3 to start. Or you can use the recommended Starting Stats, 3 / 2 / 2 / 2 /
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It is recommended to put 3 points into at least one of your stats. A good option for this would be Might, Finesse, or Will, as these Stats help dictate your attacks for a Melee, Ranged, or Magic based character. Intellect will help increase the amount of spells you know and how much you can cast, while Charm represents how charismatic you are, making it easier for you to get what you want in social situations. After choosing your Starting Stats, you can place each of those numbers on your characters sheet in the top left score bubble of each stat. Then we need to put in the die that goes with that stat. The following chart shows which Stat Score goes with which Dice. | | | | ---: | :--- | | 2 or less | d4 | | 3 | d6 | | 4 | d8 | | 5 | d10 | | 6 | d12 | | 7 | d12 + 1 | | 8 | d12 + 2 | | 9 | d12 + 3 | | 10 | d12 + 4 | | 11 | d12 + 5 | | 12 | d12 + 6 | # Step Three: Pick Your Lineage & Evolution In this step, you will choose your Lineage which will give you a few bonuses and abilities that are unique to your Lineage. You can also choose to create a character with a Mixed Lineage. After choosing your Lineage, choose one of the Environmental Evolutions for your character. # Step Four: Weapons & Armor Now that you have your Lineage, Stats and Attributes, it’s time to start building your class by choosing your Armor and Weapon Proficiencies. You can spend up to 5 points on proficiencies. If you have unspent points, half of the points rounded up, carryover to the next step where you pick your Character Disciplines. >For example, if you have 1 or 2 unspent points, you’ll get 1 extra point to spend on Character Disciplines. If you have 3 or 4 remaining, you’ll get 2 extra points, and if you didn’t spend any of your 5 points, then you’ll have 3 extra points to spend. # Step Five: Disciplines You now gain 5 points on Character Disciplines. If you had unspent points from Armor and Weapon Proficiencies, then you may have up to 8 points to spend on Character Disciplines. You may need to also choose spells or abilities based on the Disciplines you choose. Also, be sure to update any attributes that may have received a bonus for in this step. # Step Six: Equipment & Gear Now it’s time to pick out your starting equipment. You can choose to not take anything from a bulleted weapon or armor option to get more starting gold as described below. ## Weapons You can choose one of the options listed in each bullet point below. - Two daggers or One Short Sword - One Longsword or One Battleaxe or One Warhammer or One Spear - One Wand or One Staff
- One Light Crossbow and 20 Bolts or One Shortbow and 20 Arrows ## Armor You get 1 set of plain clothes. You can choose one from each of the following options. - Mage’s Robes or Hide Armor or Bark or Chainmail - Mage's Circlet or Hide Helm or Bark Mask or Chainmail Helm - Mage’s Gloves or Hide Gloves or Bark Gauntlets or Chainmail Gauntlets - Mage’s Shoes or Hide Boots or Bark Boots or Chainmail Greaves - Any 1 Light Shield ## Adventurer’s Pack You start with a backpack and your choice of any 5 of the following options in it. - Sleeping bag - 3 Torches (can occupy 1 inventory slot) - Flint and Steel - Lantern - 2 Flasks of Oil (can occupy 1 inventory slot) - 1 week of rations - 1 waterskin - Caltrops - Lockpicking Tools - Rope, 50 ft. - Hammer and Pitons ## Other Gear Now you can roll for how much gold your character starts with. You start with 10 gold and then roll a d6 for each bulleted option from the above Weapons and Armor that you did not choose any piece of gear for. DO NOT COUNT ADVENTURER’S PACKS. You can now spend your gold on any other gear, items, or equipment that you would like. You can save this gold for later, it does not need to be spent right away. Once you have armor, you can then figure out your character’s Toughness. Add together each piece of armor that grants you a Toughness bonus, as well as any set bonuses you have from armor you’re proficient with, then write down the total on your character sheet. Don’t forget to include any bonuses from weapons, armor, and/or items that you purchase. Congratulations! Your character is complete and ready to play. Grab your dice because you’re ready to play Visions of Legend! # Leveling Up When you level up, you'll increase your: - HP equal to your Might - One stat by 1 - Increase Stamina by one each time you Tier up - You get X points to spend on abilities - Every even level starting at 2, you will also gain a Generic Feature